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 DYLAN
NICKOLET

ARTIST &   
      DESIGNER

LOGO & BRANDING  
(2023)

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DMITRY is literally the plumbing wizard. Specializing in plumbing, heating and transmogrification, this wizard can rest easy knowing he's got the coolest merch out there!

You'll never find him without his trusty "transmogrifier". It may look like a pipe wrench to some, but to DMITRY it's far more. Just make sure to pay that invoice and you'll never have to witness it's magic power!

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A collection of prints for a futuristic   sci-fi product

The Kawasumi is an organic time telling device.

 

The base acts as a multi functional entertainment hub, self sustaining weather system and housing for  the futuristic bonsai tree.

The tree's life cycle is hyper-accelerated to mimic an annual weather and foliage cycle per day.

 

Depicted are 6 unique variable systems the product is able to conjure organically in real time.

 

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Company Work-wear
Commissioned Designs 
 
(2023)

 

This client had one goal, have work-wear that their employees were excited to wear both at work and outside of work. They commissioned me to create some designs that their employees (young and old) would be excited to wear for years.

These electrical specialists are never without their conduit bender, which is specifically incorporated into the design.

Trades work-wear should be exciting, eye catching, and a source of pride. I would bet you'll be hard pressed to find any of these limited edition work shirts on thrift store shelves anytime soon!

52 Pickup       

52 Pickup (2017-present) is an ongoing international conceptual art project/ game I have been playing since February 2017. Through travel and chance I come to collect playing cards that I find deserted in streets, alleys, and gutters around the world. It's concept relies on chance, play, probability, and litter. The goal of the project is to collect all 52 cards, to complete a full deck. Below are a list of rules so you can play too.

Rules for 52 Pickup include:
-playing card must exist in the physical (no photos, pictures, drawings,

or representations of playing card)
-solo, must be on its own (no other cards near it)
-card must be right side up so one can read the suit, number, or face
-must take a photo of the card as it lies (no placement or adjustments)
-must pick up and collect card after photo is taken
-all wild cards are fair game (jokers, instruction cards, extras)
-end goal is to collect all 52 cards with 4 full suits (plus wild cards)

 

NOTE:
No dropping or placing playing cards falsely (entirely based on disc
overy and chance). Inauthentic placement of card is automatic disqualification.

VARIOUS OTHER WORKS

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